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– PS4:
1920x1080p/30fps
– PS4 Pro:
1920x2160p/30fps with checkerboard
– PS5:
Ray-Tracing Mode: Dynamic 2560x1440p/30fps (common 1188p)
Performance Mode: Dynamic 3840x2160p/60fps (common 1548p)
– This update focuses on applying several visual improvements on PS5, highlighting new textures on some assets, vegetation, longer draw distance, improved lighting, more post-processing effects, better anti-aliasing and anisotropic filtering.
– The PS5 version features two display modes: Ray-Tracing or Performance.
– Ray-Tracing mode only applies to global illumination of the sun, moon and fire. There is no RT for reflections and shadows.
– This Ray-Tracing improves the contrast of shaded areas, brightness contrast and ambient occlusion of some elements.
– Ray-Tracing mode also improves SSR reflections.
– Performance mode dispenses with these lighting enhancements to offer 60fps and higher average resolution than Ray-Tracing mode.
– The free Nextgen patch will be available for free to all users who own The Witcher III GOTY on PS4, Xbox One or PC.
– Ray-Tracing mode has some issues with shadows in the distance at the start of the game. It is expected to be corrected at launch.
– Some animations have been reduced, such as the interaction with water or the frequency with which the wind blows. Personally, I am not convinced by the appearance of the water with RT activated.
– Loading times have been improved on PS5, reducing load times to less than 15 seconds and fast travel between 5 and 10 seconds.
– Ray-Tracing mode improvements with appreciable, but anecdotal. I don’t think it’s worth sacrificing resolution or framerate for the visual improvements this mode brings. I would choose Performance Mode.
– In a few hours, comparisons of the Xbox and PC versions.


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