A Plague Tale: Requiem | PS5 – Xbox Series S/X – PC | Graphics Comparison | Analista De Bits

  • 2022.10.18
  • PS5
NO IMAGE

Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits
Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS

Xbox Series S: 1080p/30fps | 40fps on 120hz (51,90Gb)

Xbox Series X: 1440p/30fps | 40fps on 120hz (51,90Gb)

PS5: 1440p/30fp | 40fps on 120hz (50,03Gb)

PC: 2160p with Max. Settings (47,07Gb)
(RTX 4090, 3080, 3070Ti, 3060Ti, 3050)

– A Tale Plague: Requiem is a true next-gen game and it shows in its demanding performance.
– Consoles run at 30fps in 60hz mode and 40fps in 120hz mode. The game also supports VRR.
– The Xbox Series X version is the most stable on consoles. PS5 has performance issues in some areas (especially in open spaces with rats).
– Xbox Series S has some clipping in shadows, textures, vegetation, draw distance and reflections.
– PS5 and Xbox Series X use very similar graphics settings.
– PC has more vegetation, better ambient occlusion, shadows and anisotropic filtering.
– Loading times are similar on all 4 platforms.
– The PC version will receive a ray-Tracing patch soon.
– A Tale Plague is one of the first games with DLSS 3 + Frame Generation support in the RTX40 series. With this technique, we can achieve over 160fps on average with an RTX4090 on Ultra.
– It seems that A Tale Plague: Requiem makes current consoles sweat, giving more modest results than with crossgen games (as expected).

Music: https://www.youtube.com/watch?v=fjj4WVD4rXQ

PS5カテゴリの最新記事