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Xbox Series S: 1080p/30fps | 40fps on 120hz (51,90Gb)
Xbox Series X: 1440p/30fps | 40fps on 120hz (51,90Gb)
PS5: 1440p/30fp | 40fps on 120hz (50,03Gb)
PC: 2160p with Max. Settings (47,07Gb)
(RTX 4090, 3080, 3070Ti, 3060Ti, 3050)
– A Tale Plague: Requiem is a true next-gen game and it shows in its demanding performance.
– Consoles run at 30fps in 60hz mode and 40fps in 120hz mode. The game also supports VRR.
– The Xbox Series X version is the most stable on consoles. PS5 has performance issues in some areas (especially in open spaces with rats).
– Xbox Series S has some clipping in shadows, textures, vegetation, draw distance and reflections.
– PS5 and Xbox Series X use very similar graphics settings.
– PC has more vegetation, better ambient occlusion, shadows and anisotropic filtering.
– Loading times are similar on all 4 platforms.
– The PC version will receive a ray-Tracing patch soon.
– A Tale Plague is one of the first games with DLSS 3 + Frame Generation support in the RTX40 series. With this technique, we can achieve over 160fps on average with an RTX4090 on Ultra.
– It seems that A Tale Plague: Requiem makes current consoles sweat, giving more modest results than with crossgen games (as expected).
Music: https://www.youtube.com/watch?v=fjj4WVD4rXQ
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